Hi Bill,<br><div><span class="gmail_quote"></span><br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;"> At that point I pretty much lost hope for seeing a
<br>cross-platform Skencil any time soon. But if you guys are taking on<br>the challenge of rewriting that stuff then great! Sounds like you've<br>already made a lot of headway.</blockquote><div><br>It is not a such complex task. Xlib based implementation is a most complex thing.
<br>For example, we implemented Cairo rendering in sK1 and this engine is simpler.<br>And using our experiments I suppose that we _can_ reimplement native modules<br>to achieve multiplatform feature. <br><br>Also Pyrex is not a best choice for multiplatform tool. Try using ctypes (FFI).
<br><br>Last note: you forget one issue. :) In outsourcing there is a byword:<br>"If you need complex and high-cost project, just select American team. <br>Large and low-cost project - you need team from Bangalore.<br>
But if your project is an impossible - Russian team only!"<br>Of course it is a joke, but this joke has real background :)<br><br>Sincerely,<br><br>Igor Novikov<br>sK1 Team<br><a href="http://sk1.sf.net">http://sk1.sf.net
</a><br><br></div><br></div><br>